Guides & glossary

Tile efficiency

Understand shanten, improving tiles, and the five-block approach.

Efficiency is about useful draws

Tile efficiency is the practice of choosing discards that bring a hand closer to completion as quickly as possible. Count useful draws instead of relying only on how a shape looks.

Shanten: distance from ready

  • A complete hand is −1 shanten.
  • A ready hand is 0 shanten: one winning tile completes it.
  • A one-shanten hand needs one improvement to become ready, then a winning tile.
  • A standard hand contains four sets and one pair. Seven Pairs and Thirteen Orphans are special shapes.

Compare wait shapes

The counts below are maximum available copies before subtracting other tiles visible in your hand, discards, or open sets.

ShapeExampleCompleting tilesMaximum copies
Two-sided (ryanmen)3–42 or 58
Closed wait (kanchan)3–544
Edge wait (penchan)1–234
Pair wait (tanki)One 553
Double-pair wait (shanpon)55 and 885 or 84

Think in five blocks

A standard winning hand needs four sets and a pair. Identify five promising blocks: completed sets, pairs, or incomplete sequences. If you have six, compare which block is weakest before dismantling a strong one. Two-sided shapes usually offer more useful draws than closed or edge shapes.

Do not make the five-block approach an absolute rule. Keeping a sixth block can be useful when shapes are similar or valuable improvements remain.

Isolated tiles

Middle suit tiles tend to connect in more ways than terminals. Isolated non-value honors are often expendable early, while value honors may be useful for a yaku. Compare nearby groups too: an isolated tile can extend a sequence or create a wide wait.

After choosing a discard, ask which next draws would make you regret it. This helps you preserve flexibility.